Researched, designed, and prototyped new Netflix features, including customizable captions, a browsing by country section, and cultural notes, to improve accessibility and cultural connection for non-native English speakers.
Re-designed the Rover app by adding new features such as a Match Maker questionnaire and an expansion to accommodate other animals, based on data gathered through interviews and Qualtrics surveys to address the challenges pet owners face when traveling.
Researched, designed, prototyped, and tested KitchenBot, a smart speaker and app interface that tracks groceries, suggests recipes, and provides reminders, to help college students reduce food waste and better manage perishable items.
Brainstormed, designed, and participated in critiques for a motion-driven yoga website, creating a comprehensive visual system for a digital collection of 25+ yoga poses and an interactive Figma prototype that demonstrates visual exploration, system design, and motion-based storytelling.
Designed and animated a logo for ETM: Elevator to Mars, a fictional tech startup envisioned as a bridge between Earth and the future of life on Mars. Explored visual identity and motion through multiple iterations.
Researched, brainstormed, designed, prototyped, and playtested Silly vs. Yummy, a physical educational board game for children ages 5–7 that reinforces counting skills, teamwork, and cultural awareness through a playful, pizza-themed experience.