Projects

UX Research/UX Design

Netflix For Non-Native English Speakers

Researched, designed, and prototyped new Netflix features, including customizable captions, a browsing by country section, and cultural notes, to improve accessibility and cultural connection for non-native English speakers.
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UX Research/UX Design

Traveling Pet Owners

Re-designed the Rover app by adding new features such as a Match Maker questionnaire and an expansion to accommodate other animals, based on data gathered through interviews and Qualtrics surveys to address the challenges pet owners face when traveling.
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UX Research/UX Design

KitchenBot

​Researched, designed, prototyped, and tested KitchenBot, a smart speaker and app interface that tracks groceries, suggests recipes, and provides reminders, to help college students reduce food waste and better manage perishable items.
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Visual Design/Motion Design

Yoga Website Collection

Brainstormed, designed, and participated in critiques for a motion-driven yoga website, creating a comprehensive visual system for a digital collection of 25+ yoga poses and an interactive Figma prototype that demonstrates visual exploration, system design, and motion-based storytelling.
Coming soon
Visual Design/Animation

Logo Project

Designed and animated a logo for ETM: Elevator to Mars, a fictional tech startup envisioned as a bridge between Earth and the future of life on Mars. Explored visual identity and motion through multiple iterations.
Coming soon
Game Design/Educational Game/Physical Game

Silly vs. Yummy

Researched, brainstormed, designed, prototyped, and playtested Silly vs. Yummy, a physical educational board game for children ages 5–7 that reinforces counting skills, teamwork, and cultural awareness through a playful, pizza-themed experience.

Coming soon